Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation
This paper proposes a simple and efficient technique to enhance classical
animations of characters by adding a dynamic response of the skin to the
movement of the underlying skeleton. The dynamic effects are locally added to
the shape obtained through the standard skinning by specifying flesh
elements. Our solution relies on a new second skinning operation that blends
the current flesh volume computed through smooth skinning with its position in a dynamic frame attached to the skeleton
through a visco-elastic element which, combined with a set of weights, controls
the local behavior of tissues. We show how the weights can be automatically
computed, taking into account the morphology of the limb. The resulting
real-time technique is well suited to video games or any application where we
need to add dynamic effects, at almost no cost, to an existing animation sequence.
Images and movies
BibTex references
@InProceedings{LCA05, author = "Larboulette, Caroline and Cani, Marie-Paule and Arnaldi, Bruno", title = "Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation ", booktitle = "Proceedings of the Spring Conference on Computer Graphics", year = "2005", url = "http://zabador.free.fr/Publications/2005/LCA05" }