Interdisciplinary Teaching of Computer Animation for Master’s Students

ACM SIGGRAPH / Eurographics Computer Graphics Education Workshop - 2009
Download the publication : CGE09-Workshop-Report.pdf [2.4Mo]   larboulette_EDUworkshop09.pdf [57Ko]  

This position paper presents an interdisciplinary way of teaching Computer Animation for graduate students enrolled in a Master's degree of Computer Graphics, Video Games and Virtual Reality. The ideas proposed in the paper are being used for two lectures: Computer Animation and Character Animation. The content of each lecture fits the recommendations made respectively for the topics of Animation I and Animation II at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. While those lectures are intended for a Computer Science degree, they also aim at teaching some artistic and software use aspects. In the advanced animation class, students learn how to create a character animation from scratch, thus dealing with the entire graphics pipeline like in a real work environment.

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BibTex references

@InProceedings{Lar09b,
  author       = "Larboulette, Caroline",
  title        = "Interdisciplinary Teaching of Computer Animation for Master’s Students",
  booktitle    = "ACM SIGGRAPH / Eurographics Computer Graphics Education Workshop",
  year         = "2009",
  note         = "Teaching Computer Graphics in Context ",
  keywords     = "Animation, Curriculum, Computer Science Education",
  url          = "http://zabador.free.fr/Publications/2009/Lar09b"
}

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