Interdisciplinary Teaching of Computer Animation for Master’s Students
This position paper presents an interdisciplinary way of teaching Computer Animation for graduate students enrolled in a Master's degree of Computer Graphics, Video Games and Virtual Reality. The ideas proposed in the paper are being used for two lectures: Computer Animation and Character Animation. The content of each lecture fits the recommendations made respectively for the topics of Animation I and Animation II at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. While those lectures are intended for a Computer Science degree, they also aim at teaching some artistic and software use aspects. In the advanced animation class, students learn how to create a character animation from scratch, thus dealing with the entire graphics pipeline like in a real work environment.
Images and movies
BibTex references
@InProceedings{Lar09b, author = "Larboulette, Caroline", title = "Interdisciplinary Teaching of Computer Animation for Master’s Students", booktitle = "ACM SIGGRAPH / Eurographics Computer Graphics Education Workshop", year = "2009", note = "Teaching Computer Graphics in Context ", keywords = "Animation, Curriculum, Computer Science Education", url = "http://zabador.free.fr/Publications/2009/Lar09b" }