Burning Paper: Simulation at the Fiber's Level

Proceedings of the ACM SIGGRAPH Conference on Motion in Games, page 25--30 - nov 2013
Download the publication : LQD2013.pdf [43.4Mo]  

This paper presents a novel physically based algorithm that simulates the deformation of paper when it burns. We use a particle system to represent the fire and a mass-spring system coupled to a heat propagation solver to deform the polygonal mesh representing the paper sheet. When burnout, the paper becomes non-elastic and fractures automatically occur where the stress is important. By tuning the physical parameters of size, grammage, density, dimensional stability, specific heat and thermal conductivity, we are able to simulate the crumpling and burning of various types of paper as we show with our results.

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BibTex references

@InProceedings{LQD13,
  author       = "Larboulette, Caroline and Quesada Barriuso, Pablo and Dumas, Olivier",
  title        = "Burning Paper: Simulation at the Fiber's Level",
  booktitle    = "Proceedings of the ACM SIGGRAPH Conference on Motion in Games",
  series       = "ISBN: 978-1-4503-2546-2",
  pages        = "25--30",
  month        = "nov",
  year         = "2013",
  publisher    = "ACM Press",
  organization = "ACM New York, NY, USA ©2013",
  note         = "http://dx.doi.org/10.1145/2522628.2522906",
  keywords     = "paper, burning, crumpling, heat diffusion, particle system, mass-spring system, fracture",
  url          = "http://zabador.free.fr/Publications/2013/LQD13"
}

Other publications in the database

» Caroline Larboulette
» Pablo Quesada Barriuso